Saturday, January 26, 2008

Burnout Paradise (PS3) Impressions

I've been playing Burnout Paradise for the past 4 hours or so, and it's awesome. It's the same kind of arcade racing goodness that was in the previous Burnout games, but this time you're given a fairly large city to freely roam around in. There are a shit-ton of cars to get (75 in all, although half of those are upgraded versions of each car), over 100 events (races, time trials, survival tests, takedown competitions, and stunt runs) to participate in, and a "best crash" and "best time" mode. I haven't even touched the last two modes, I've been having too much fun unlocking cars and breaking shit all over the city.

Did I mention the game looks amazing? It's the best looking racing game I've ever seen. Fuck Gran Turismo, Burnout Paradise is beautiful. The sense of speed is incredible, and the crashes are filled with nifty touches like super slo-mo and quick cuts to a camera "finding" the crash. Watching cars crumple and deform into so much twisted metal is fantastic, even after the 100th time.

Paradise has a huge and varied soundtrack, which is pretty standard for any EA game. There are a few misses here and there, but all it takes is a flick of the R1 button to switch to a new track. The DJ is annoying too, but thankfully he doesn't talk a whole lot once he's taught you the basics.

The only bad thing I have to say about it is that there's no option to quickly retry a race if you fail (you have to drive all the way back to the starting point, in fact, if you want to go anywhere, you have to drive there. No magic teleporting in Paradise), but failure doesn't happen too often (cause I'm pimp like that), and when it does, there are a multitude of other events in whatever area you end up in to just carry on like nothing happened.

Paradise seems like the kind of game that I can get a large amount of enjoyment out of in a week or two, and then be done with it. Not a purchase, but definitely worthy of a rental.

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