Monday, June 22, 2009

Ghostbusters (PS3) Impressions

I've played for about 3-4 hours, through the first 3 missions.

It feels very much like Ghostbusters, which is not unusual since it stars all four of the OG Ghostbusters and was written by Dan Aykroyd and Harold Ramis. It has enough callbacks to the first two films to feel very familiar, and yet has enough new thrown in to be a solid extension of the universe.

The difficulty level is a bit ragged, due mostly to the fact that the game holds your hand during certain parts, and then lets you flounder in others. Also, load times after failing a mission are absolutely criminal, and I experienced some slowdown - no, slowdown isn't the right word, it was more like stopping - in the visuals during a sequence with darkness and smoke. Stuff like that is almost common place with badly coded PC games on poor hardware, but it's completely unacceptable on a console.

Still, I'm enjoying it, and haven't had a gamebreaker yet. It's Ghostbusters, after all.

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